Personal website of Mania & Hamia
The Stripe pavilion was initially developed as a proposal for a competition, in which entrants were asked to present a pavilion structure that could be used in various urban environments (plazas, streets and beaches) and modified according to requirements and circumstances, as part of a vision for a “world-class Stockholm in the 2030s” and a “public face” for visitors and tourists. We chose a stripe as our starting point, as many Swedes like wearing striped costumes, a striped sweater adds a traditional touch, and the Swedish flag has two perpendicular stripes (in yellow); a common motif in Scandinavian flags. Stripe pavillion is developed within the research and design studio. Beside scaled prototypes, Grasshopper plug-in, Rhino 3D-modeling software, Abaqus analytical-software, 3d-scanner, CNC-milling machines are used as tools that assist the design stage. Using the 3D scan, the physical form of the immature prototype is linked to design model and deployed into geometrical articulation process. Which together with analytical computation matures the digital artifact. Formal coherence such as surface continuity of the wood elements is articulated with feedbacks from FEM analyses and prototyping. The prototypes confirm aesthetic and material performance prior to production of the final product. The main emphasis is on the material, spatial and appearance specificity of architecture. Prototypes impact on design decisions differently depending on their scales. Certain scale allow for specific reconfiguration of certain aspects of design after deployment.
Our design component, the stripe, was initially materialized using paper to form a physical model and the sculpturing mode to investigate its morphology. The physical paper model served as a conceptual model initially, and subsequently as a tangible tool for exploring spatial and volumetric aspects of the project. It was then documented digitally and used as material for constructing circulation and programmatic diagrams. A fold concept then arose through twisting, bending and folding the material component (the paper stripe). A generative-parametric-algorithmic model and an extractive mechanism – from physical bespoke to digital models were developed. The part of the physical model that was selected for full-scale prototyping was scanned 3-dimensionally, and the resulting point clouds provided templates for extracting spatial curves, which were parameterized to allow modification . Once entering the digital realm, preplanning started through the application of algorithms and parametric association of the geometries. Once the spatial curves had been reconstructed digitally, they were fed into the generative algorithm as inputs for generating developable linear paper stripes. few focused physical prototyping were produced. Once the stripes were “informed” with production technics and material, we had to refine the initial digital stripes. The initial generative design model was then linked to structural analysis software to create two integrated iterative loops between the digital geometrical model and the structural model. After exploring several focused digital and physical prototypes, a full-scale comprehensive prototype of the intended part of the pavilion was built to test the feasibility of the project and comprehensively assess the performance of the stripes’ composition.